Results 1 to 3 of 3

Thread: IDE Add-in Modules

  1. #1
    Co-Founder / PGD Elder WILL's Avatar
    Join Date
    Apr 2003
    Location
    Canada
    Posts
    6,107
    Blog Entries
    25

    IDE Add-in Modules

    I'm just curious is anyone knows how to make IDE add-ins like you could in Delphi? Not through Laz's source code, but via the program it's self...

    :idea: I had an idea for a 'PGD Direct' or 'Pascal Direct' type of add-in something like Delphi Direct, but for PGD in Lazarus.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  2. #2

    IDE Add-in Modules

    I don't think the Lazarus IDE is modular enough yet to support dynamic module additions via DLLs/SOs. The only way I am aware of at the moment is to compile it directely into the IDE, which is what the GLScene guys did if I'm not mistaken. IF Lazarus ever sorts out that hurdle there might end up being a mini cottage industry around providing plugins for Laz.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  3. #3

    IDE Add-in Modules

    Won't happen soon (if at all).

    1. Those "binary" modules would have to be "multi-binary" to be cross-platform
    2. Needs the FPC internal linker to work (possible in near future on windows, but only on windows)
    Feel the power of Open Source.
    <br />Feel the power of Free Pascal.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •