Quote Originally Posted by WILL
One thing that sort of made me scratch my head in this competition. This obsession with tanks. [size=9px](and other military craft)[/size] :scratch: What made all you guys choose tanks and planes as your theme? :lol:
Basically Our decision was based on our engine's current capabilities.

Rage 3D does support inverse kinematics and weighted animation blending, but we have a few memory leaks in the code, so we decided to go with someting a little less hectic.

Also, the deadlines for the game was pretty steep, and character animation takes quite some time, so we decided that a semi static object (like a tank) would be faster to implement.

The physics on a tank is also simpler than the physics on a biped.

We did have to completely redo our physics engine while coding the game entry, so simpler was definately better in our case.