:lol: Ok they guys bodys flailing across the screen is worth watching it two or three times. Completely hilarious, in fact I think I'll watch it again next time my co-workers make me angry and just picture their faces on the bodies :lol:
:lol: Ok they guys bodys flailing across the screen is worth watching it two or three times. Completely hilarious, in fact I think I'll watch it again next time my co-workers make me angry and just picture their faces on the bodies :lol:
- Jeremy
http://www.eonclash.com/
Do you plan on implementing some AI, flocking behavior on people
You can grab a sequence from the screen? I used it to crate an Ant movie, but when I tried to load 4k 640*480 bmp files.. it died
jdarling, that should be one of the features, allow you to mess around with the face texture!
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tanffn, no I grabbed the video with FRAPS.
And then compressed it with Windows Movie Maker, because Fraps stores uncompressed data (the captured videos get several Gigabytes very fast).
Hmmm.... I was thinking about another animation for the "flying soldiers" with the face headed to the camera Don't know if it makes sense to the game letting the player add his own faces :lol:
There will be some AI for the soldiers, but every single soldier will act on his own. There will be no "grouped" behaviour. Maybe in a later version, but not until the IGF (too less time).
Greetings,
Dirk
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What an amazing demonstration of the troops. Really does add a LOT to the level of combat.
It might be best in some cases... guage the 'overkill' amount of damage the soldier takes and if it is hurt X amount more than needed to kill him [size=9px](like -20 or whatever amount based on the HP size you use)[/size] his body will be destroyed and leave only the bloody 'stain' Maby add more/darker blood colour there to represent the leftover guts...
Just something simple and easy to do. Too complicated and it takes away from other possible features TANX will have for the IGF.
I mean... it looks great as it is now really...
Just using rockets and the cannon you could possibly 'clear out' some bodies in the way... if you know what I mean... :lol:
Dirk,
That is excellent :-) Nice job
:: AthenaOfDelphi :: My Blog :: My Software ::
Hey Will,
the blood stains (*lol* I call them blood lakes) are a lot more visible ingame. I guess the video compression wiped them off.
Machine gun will "just" kill the troopers, throwing their bodys away one or two meters.
Cannon and Rockets will blew the bodies into the air. I will think about bringing more "guts" into the game when shooting at dead bodies again, but atm the troopers have other work for me There are more trooper types and animations necessary.
Of course the troops will get a life bar and they need two or maybe up to 5 machine gun hits to go down. The scene in the is just a first test for my draft trooper class.
@Athena: Thank you very much
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really nice video dirk! I think they'll add some nice variety, and with a flame thrower or bazooka/rocket launcher they'd actually be an enemy to reckon with! I think you're right about not making their behaviour too advanced - they don't have enough 'survivability' to make the effort worth while.
So, when are we going to get the next playable build?
Good job so far!
@idee_fixe
Next playable build will be available when I finished the soldier-class I think. I will place troopers in the already done levels so the community can test the troopers.
@WILL
Yes, there is a range of damage. and the farer away the enemys are from the explosion, the less is the damage taken.
So in fact, this could be used as you mentioned
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I'm just thinking of all those bodies piling up and bouncing around... :lol:
They need to go after an amount of damage is taken.
So if it's a body and you run over it it splats (clearing the body object leaving a blood stain or puddle ) but like normal, if you run over a living guy he'll turn into a dead body...
and you don't have 50+ bodies bounding around like pinp pong balls. what a gross thought. :lol:
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