Page 3 of 3 FirstFirst 123
Results 21 to 30 of 30

Thread: .S.C.A.G.

  1. #21
    Legendary Member NecroDOME's Avatar
    Join Date
    Mar 2004
    Location
    The Netherlands, Eindhoven
    Posts
    1,059

    .S.C.A.G.

    tiny update:

    http://necrodome.homeftp.net/Project...cag/SCAG33.jpg

    Ufo replaced for a helicopter. (ufo is now boss for ep 2 - space)
    NecroSOFT - End of line -

  2. #22
    Co-Founder / PGD Elder WILL's Avatar
    Join Date
    Apr 2003
    Location
    Canada
    Posts
    6,107
    Blog Entries
    25

    .S.C.A.G.

    Very cool! Love all the greens.

    Btw, whats with the glitch on the 2nd set of shot missiles there? (a peice of the green trail it missing at the back end of the missile models)
    Jason McMillen
    Pascal Game Development
    Co-Founder





  3. #23
    Legendary Member NecroDOME's Avatar
    Join Date
    Mar 2004
    Location
    The Netherlands, Eindhoven
    Posts
    1,059

    .S.C.A.G.

    That is where the particle emitter starts.... when moving you barely notice it.
    NecroSOFT - End of line -

  4. #24

    .S.C.A.G.

    OK...

    I've just played SCAG (for the second time) and It's a fekin' brilliant game.

    But it needs finishing. It's a little difficult though, I was quite impressed that I got to the Lava world. I think more health is needed or something.

    It reminds me very much of Raptor from back in the day only yours is more fun. I got really stuck on Raptor, it had an insanely hard learning curve and didn't offer too much in the reward department.. after each mission, I felt drained.

    Mate, keep going with this OK. It's a really good game with some really nice, novel ideas. Just needs that little extra bit of polish (oh and completely original music I lurve the current menu music and I was gonna ask who did it then I checked the credits )

    Things that I think need tightening up..

    1. Sometimes, the screen is Too busy. If I hold down the fire button I can pretty much survive, but the baddies are too keen on the fire button.

    2. Some of the graphics could use an update (Hey, I'm no artist either.. but some environment mapping would be really nice) Some smaller, more detailed particles could be used. Visual cues as to when the baddies are going to fire.

    3. The boost option is really annoying. I hit more asteroids because of the boost than anything else. The movement should be predictable. The boost should be on another button I think. Then at least you know you're gonna jump.

    4. More powerups. Give more health more often. If the player is low on health, make baddies pop out health upgrades. Also, if you kill a sequenc eof baddies, give a money bonus or something I noticed you did that on the asteroid level.. that was nice.

    The UFO baddie on the 2nd mission was a work of art. I just got into the feel of dodge here, use my missiles from the side.. oh yeah.. this is gonna be easy.. Then the camera panned and he started to use that dish ray-gun on me.. I wasn't expecting that, I suddenly went from feeling in control to feeling scared again.. Good work.

    The Lava world needs tidying up a little.. it's too jaggy and shiny. Perhaps some bump mapping could be used.. or smooth out the terrain a little and add more interesting rocks. Perhaps make it so I have to dodge them.. have some exploding volcanoes in the background or something

    Have some firebolts coming out of the ground. If you're into your shaders, you could add a heat haze and make everything wavey

    I didn't get to the ice world. I died



    I'm currently working through a massive change to Guns Reloaded and as a break (displacement activity) I played your game and it got me thinking. I remember in a previous post of yours that you say you need to get back into finishing SCAG.

    I think you're doing an awesome job here and although I can't help, I can encourage.. now put down those cheesy poofs and get back to work

    awesome stuff mate, seriously

  5. #25
    Legendary Member NecroDOME's Avatar
    Join Date
    Mar 2004
    Location
    The Netherlands, Eindhoven
    Posts
    1,059

    .S.C.A.G.

    Thanks for playing SCAG

    However you played the old verions (the 4-map version)

    1. We have more weapons now, should be easier to keep yourself alive!
    2. We have almost 12 (+ 1 bonus) maps, with some nice visual things. We do not use bumpmapping, but we updated some particles effects.
    3. True, boost needs a little control update
    4. Got that already...
    - About asteroids, we have more of them

    About the lava world, we could add some rocks etc.
    - exploding volcanoes, We got it already, however you don't see it exploding, but you have to dodge some stuff

    Have some firebolts coming out of the ground. - Good idea!!

    Sorry, not using any shaders

    (Img to large to put here)
    http://necrodome.homeftp.net/zooi/UberGun.jpg
    http://necrodome.homeftp.net/zooi/Glow.jpg
    http://necrodome.homeftp.net/zooi/Bonus.jpg

    NecroSOFT - End of line -

  6. #26

    .S.C.A.G.

    Where can I get the one with more levels? is it the one that I can download of your site even though it only says 4 playable levels?
    Peregrinus, expectavi pedes meos in cymbalis
    Nullus norvegicorum sole urinat

  7. #27
    Legendary Member NecroDOME's Avatar
    Join Date
    Mar 2004
    Location
    The Netherlands, Eindhoven
    Posts
    1,059

    .S.C.A.G.

    it's still in development coming soon...
    NecroSOFT - End of line -

  8. #28

    .S.C.A.G.

    Maybe the different sounds could be controled. I find that the weapons sound is too high, so I can¬Ąt hear the nice soundtrack. And because if the way the game works, I just keep firing non-stop =)

  9. #29
    Legendary Member NecroDOME's Avatar
    Join Date
    Mar 2004
    Location
    The Netherlands, Eindhoven
    Posts
    1,059

    .S.C.A.G.

    Yeah, yesterday we worked on level 1 so very soon it's finished (I hope this week as we really want to start with the next compo)
    NecroSOFT - End of line -

  10. #30
    Legendary Member NecroDOME's Avatar
    Join Date
    Mar 2004
    Location
    The Netherlands, Eindhoven
    Posts
    1,059

    .S.C.A.G.

    Yeah, we're still working on it...
    We are planning to release .S.C.A.G. in a commercial way. Also we are making a promo movie/teaser
    + we gonna make a nice demo so you can enjoy .S.C.A.G. 4 free !!

    however we are also working on a new 3D engine witch would be "the next generation and i'm gonna beat Unreal Engine and CryEngine" (just kidding).

    New 3D engine is far better than the old one, but there's still a lot of work to do before we can show you some fancy eye candy!

    a question for ppl who just see this: does anyone has any experience with shader code to make nice and fancy effects? (you may PM me)
    NecroSOFT - End of line -

Page 3 of 3 FirstFirst 123

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •