It's already done like thatOriginally Posted by Maja
We have login server, message server, and main server. Many main servers can be setup on seperate machines, each linked to the primary main server. When a player logs in the main server forwards them to where they are playing. (ie. the machine hosting the map).
I think the problem I have is the speed of the player move code... Everything else runs like lightning, but when a player moves one space I need to delete them from a 2 dimensional array of nodes and then add them into the space they have moved to. The code is very simple yet takes 250ms... I will post it here later for comment.
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