Quote Originally Posted by Sly
For the lists of active and inactive objects, I would use a dead/live list.
I did this change and it is a superb way of handling creatures. I have a 'CreatureProcessList' that only contains active / visable creatures, the performance is awesome. The only problem remaining is getting players to walk quickly... It's taking 250ms to move one map node, I wonder if TList are slow to use?