Hi Guys.

I was wondering... what is the best way to manage your vertexbuffers in your game. How many Should you use to render a scene.

Here are just a few things you could do:

1. You can render a scene only using 2 or 3 very large vertexbuffers and put many meshes into one vertexbuffer. You just need to write a system wich manages and manipulates these meshes individualy.

2. You can give each mesh (like a skybox, a wall, or a character) in your scene its own vertexbuffer.

3. You can give each mesh more than one vertexbuffer. For example... If you make a robot you can make 6 vertexbuffers for legs, arms, torso and head.

Ok?© Here are my questions :razz: :

What is the best way??
How to get optimal render speed??
Should i use as less vertexbuffers as possible or not??
How do you guys do this??

Thanx in advance...