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Thread: Newton SDK 1.53

  1. #1

    Newton SDK 1.53

    There is a new version of the Newton Game Dynamics SDK available for download (Win32, Linux and Mac).

    It mostly contains bugfixes and also some nice speed-improvements over the last version. I also updated the headers, which you can download here. The headers didn't change much, but the function NewtonWorldRayCast now takes an additional parameter (prefilter callback), so if you use it please get the new headers and dll and recompile your project.

    I also plan on releasing an updated version of NewtonPlayGround very soon, to reflect the improvements of the recent Newton SDK (no date yet, it's finished but still needs some testing, so maybe this or next weekend).

  2. #2

    Newton SDK 1.53

    Great news!

    PS. did you get my email?
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  3. #3

    Newton SDK 1.53

    Every cross-platform Pascal package is great news to me, and a game physics lib doubly so! I hadn't seen this before, but now I definitely will have to try it out.

  4. #4
    Co-Founder / PGD Elder WILL's Avatar
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    Newton SDK 1.53

    Any news on the forefront of when these new physics processing cards might start getting support in the Newton library?
    Jason McMillen
    Pascal Game Development
    Co-Founder





  5. #5

    Newton SDK 1.53

    Quote Originally Posted by WILL
    Any news on the forefront of when these new physics processing cards might start getting support in the Newton library?
    The PhysX cards require an SDK from Aegia, so it's essentially proprietary at the moment ( I think ). Until they put together a standard API for physics cards, I think Newton would have to create some kind of wrapper around Aegia's SDK.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  6. #6
    Co-Founder / PGD Elder WILL's Avatar
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    Newton SDK 1.53

    Ah... I can see an OpenPL coming out sometime in the future.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  7. #7

    Newton SDK 1.53

    Quote Originally Posted by Ingemar
    Every cross-platform Pascal package is great news to me, and a game physics lib doubly so! I hadn't seen this before, but now I definitely will have to try it out.
    Its actually written in C, there are Pascal headers by Sascha.

  8. #8
    Co-Founder / PGD Elder WILL's Avatar
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    Newton SDK 1.53

    I generally don't try to concern myself about it being created with Pascal or C all that much, so long as its good and can be used by some kind of Pascal means, I generally will be interested. In the end it's all just 0s and 1s.

    I like the idea of Newton. And the fact that they are really sporting about having Pascal users supporting it says a lot about them to me.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  9. #9

    Newton SDK 1.53

    Quote Originally Posted by WILL
    I generally don't try to concern myself about it being created with Pascal or C all that much, so long as its good and can be used by some kind of Pascal means, I generally will be interested. In the end it's all just 0s and 1s.

    I like the idea of Newton. And the fact that they are really sporting about having Pascal users supporting it says a lot about them to me.
    As long as I can compie and link both the C and the Pascal code, I don't mind libraries in C as long as there are Pascal interfaces, or they are reasonably easy to write. C developers actively supporting Pascal users, that's just great!

    C++ libraries are worse, they tend to be hard to interface to.

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