at 19x19 tiles at 16x16 pixels, it's probably trying to do 320x200 or 320x240. Your card might not be able to display at such a small resolution since it's an HD screen. I can only imagine how big the pixels would be. lol On my 27" screen I get better than 1080p. As a matter of of fact I can only go as low as 640x480. My usual resolution is actually 2560x1440. This is of course at 27" (iMac)

SO I think that's the main problem. I'm working to fix a higher resolution for the game for now. (I'll be updating the graphics later once I've signed an artist) Build 10 will have a new display system and perhaps even OpenGL graphics so I can record video of gameplay and speed up the game code a bit too. Though I was hoping to wait for an entire graphics overhaul at the same time as the switch to OpenGL. I can only promise a higher fullscreen resolution in build 10.

NOTE: I continued development on my old Windows laptop which was made in 2003, runs WinXP SP2 and has at best a 15" screen.