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  1. #1
    Just gave it a try.

    I had a hard time dealing with the small graphics and found no way of making the game fullscreen or bigger, allthough the readme mentioned that these options were implemented. How can I make that work on windows? Would be too cool if this was available in an in-game menu.
    Also, the main character isn't really visible because it has almost the same colors as the background. It took me a few minutes to find the character actually.

    But it's great that you picked this one up again.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  2. #2
    Great that you started again ;-) I gave it a try and have to agree with Cronozphere: Graphics are too small and no way to make game bigger, character is barely visible and no way to close app once running. Had to kill it through task manager. Tested on Win7
    Wake up from the dream and live your life to the full

  3. #3
    PGD Staff code_glitch's Avatar
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    Works great on wine errr... what are we on now? 1.3.15 (). Just wondering, will you be releasing source code for this or not? Because it is quite annoying running everything in wine and etc... Plus, I sure as heck wouldn't mind taking a look at how it all fits together that nicely. I must say I'm surprised though: sdl libs! OMG! it just made me think about how much I've come to rely on my own code since I havent actually done anything with OpenGl of Sdl directly since I originally worked on my 'interface' so to speak
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  4. #4
    Co-Founder / PGD Elder WILL's Avatar
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    Hey guys, thanks for trying the new build out!

    I'm guessing some of you didn't read the ReadMe.txt file or forgot how command line parameters work? At any rate, I made up these batch files or you to have a look at and see how it works. You can edit them and combine any of the parameters shown in the ReadMe file.

    As I mentioned in the changelog (it's more of a features implimented and features not yet implemented) a menu is planned, probably once I get the level editor working I'll get to it. For now this is more or less a tech demo if you will.

    X2 will double, while X3will triple, etc... FULLSCREEN works best as the others draw more pixels instead and since it's not hardware accelerated yet, you can guess the rest.

    Copy these right into the same folder to use them. Enjoy!
    Attached Files Attached Files
    Jason McMillen
    Pascal Game Development
    Co-Founder





  5. #5
    I'm guessing some of you didn't read the ReadMe.txt file or forgot how command line parameters work? At any rate, I made up these batch files or you to have a look at and see how it works. You can edit them and combine any of the parameters shown in the ReadMe file.
    I did actually try to add the parameters by using a shortcut, but it didn't work. Relying on commandline parameters is not very user-friendly (at least not on the windows platform). Providing some BAT files will be a nice easy fix, but an INI file would be better in my opinion. Ofcourse, if you have more time you could make an ingame menu which would totally kick butt.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  6. #6
    Co-Founder / PGD Elder WILL's Avatar
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    Well the batch files and the command line parameters are mostly for debugging and testing of course, but I plan on overhauling the whole graphics system next. In fact, I've already started. 640x480 will be the default resolution once, I've cleaned everything up. Fullscreen will be a default, I must have forgotten to change it back when I packaged it. I can't debug my code while I'm in Windowed mode so that's why I change it.

    I'm planning on getting menus and a proper level editor working soon. I'm especially wanting to get it working for Mac and Linux too. Then I can run it natively on my own primary system. Now that I'm hope, as long as my motivation keeps up, I'll be able to do some of the more graphics based stuff too.

    Let me know how the batch files helped guys!
    Jason McMillen
    Pascal Game Development
    Co-Founder





  7. #7
    Co-Founder / PGD Elder WILL's Avatar
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    Did those batch files work for any of your guys at all? Please let me know.

    Also any comments about the gameplay? Did you like this or that or did you hate this or that? Anything you would like to see?

    I have plans in place for the game, which are documented, but maybe I can add stuff that you suggest if it's a cool idea and I like it enough.

    Also if I were to eventually release this for the iPad what kind of control interface would you suggest for it? You need to have 2 sets of 'directional' controls to move and shoot. The change of weapons is another one.

    I'm hoping to add more cool weapons for later on in the game, any suggestions? I was thinking about grenades, a shield wall gun and maybe some claymore mines as well. What are your ideas?
    Jason McMillen
    Pascal Game Development
    Co-Founder





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