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Thread: Subject 33 [Restarted]

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  1. #1
    Unfortunately I cannot get it to work on Win7 x64 (fullscreen hangs, double size is normal, fog one seemed to sorta work like a snail), normal game works but I am looking at a 46inch LED at full 1080p res, so it's like really... really... tiny like ants .

    Played the normal sized game, man those aliens owned me!.
    Last edited by Chesso; 13-03-2011 at 10:59 AM. Reason: Update

  2. #2
    Co-Founder / PGD Elder WILL's Avatar
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    well there is x3 and x4 options too...?

    Yeah if you do come up with some neat maps then send them my way. Maybe there are different ways of looking at the gameplay that I haven't thought of yet.
    Jason McMillen
    Pascal Game Development
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  3. #3
    Oh ok yeah I was just running those batch files, I'll just edit the 2x to do 4x.

    The X2, X3 ad X4 setting just runs it as normal for me, I'll try compatibility options, maybe Windows is just being stupid .

    Yeah no go, lowered the resolution and much better to see, it's pretty difficult. It reminds me of a NES game I played once..... the name escapes me, it was really fun too.
    Last edited by Chesso; 13-03-2011 at 11:07 AM. Reason: Update

  4. #4
    Co-Founder / PGD Elder WILL's Avatar
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    at 19x19 tiles at 16x16 pixels, it's probably trying to do 320x200 or 320x240. Your card might not be able to display at such a small resolution since it's an HD screen. I can only imagine how big the pixels would be. lol On my 27" screen I get better than 1080p. As a matter of of fact I can only go as low as 640x480. My usual resolution is actually 2560x1440. This is of course at 27" (iMac)

    SO I think that's the main problem. I'm working to fix a higher resolution for the game for now. (I'll be updating the graphics later once I've signed an artist) Build 10 will have a new display system and perhaps even OpenGL graphics so I can record video of gameplay and speed up the game code a bit too. Though I was hoping to wait for an entire graphics overhaul at the same time as the switch to OpenGL. I can only promise a higher fullscreen resolution in build 10.

    NOTE: I continued development on my old Windows laptop which was made in 2003, runs WinXP SP2 and has at best a 15" screen.
    Jason McMillen
    Pascal Game Development
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  5. #5
    Sounds good to me.

    I know what you mean about waiting for resources until making any big changes, I have a similar approach when things like that crop up, it's a painful wait!

  6. #6
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    I've created this track for the music in the game... not sure where I will use it though.

    http://soundcloud.com/jason-mcmillen...ct-33-action-1
    Jason McMillen
    Pascal Game Development
    Co-Founder





  7. #7
    Thats a nice track for a videogame.

    Some critisism though: There are some clear volume changes in the music. You should get rid of these, because suddenly changing the volume makes music uncomfortable to listen to. Also, some chord changes could be used, just to make it a tad more interesting. However, using too many different chords is definitely something you have to look out for, since it will attract to much attention.

    Hope this helps
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

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