Quote Originally Posted by michalis
Quote Originally Posted by Eric
Castle: Framerate slow, ran out of memory (and swapped memory), some textures missing (like the one for the huge wall in 1st level). No sound.
Low framerate and missing textures may be the result of large memory use (although missing textures shouldn't happen ever, so this may indicate problem in OpenGL driver).
And one other thing: version 0.6.1 (submitted for PGD last stage) requires almost 500 MB of memory (later version 0.6.3 reduces this to 280 MB, but this doesn't count for the competition...). Under Windows these requirements are slightly lower (because NVidia drivers are better optimized under Windows...). And these numbers may vary depending on your OS/driver version.

The bottom line is: if we're talking about Windows system with 512 MB of memory, then make sure that you're running the game on a "clean" system --- no process running in the background actively holding some part of memory. (Same thing for Linux, actually, but on Linux programs are usually smarter and less demanding, so OS is more likely to swap *other processes* to clean memory for my game).