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Thread: 2006 PGD Annual: Looks Like the Entries are being judged now

  1. #21

    Re: PGD Stage 6 - running on HTPC + LCD TV quick test

    What did you adjust the rez in the ini to?
    Tried to manually set it to 1360x768, but when starting the game, the combo reverted to the default value.

    These things are related to Antialiased textures. Don't know if it is a bug in Apshyre, but when textures are antialiased, the border pixels get "mixed" with memory "pixels", because they have no neighbour pixel in the texture.
    Dunno about the internals specific, could be just a missing clamp, clamp_to_edge or equivalent attribute missing for the texture.

    Main music became silent? First time I hear of this. Is it just stopping or fading out volume?
    It made crackling noises (like VerneX), and then stopped. Only splash screen music did that.

    How are other games working using BASS?
    Dunno, are there other PGD entries using BASS? I tried an FMOD game during the test session and it no issue. I'll try running some BASS demo.
    Are you using environments?

    Are you sure there is no problem with your sound card/drivers?
    It's a built-in AC97, not a discrete card, latest drivers AFAICT, but those aren't updated often.

    I know that it is hard to aim air targets.
    Actually it was a reference to the low framerate, which made hard to hit ground targets - the tanks in the pen

    I will make them shootable with machine gun, too.
    Shootable with mgun or "pushable" with the tank should do it.

  2. #22

    2006 PGD Annual: Looks Like the Entries are being judged now

    Tried to manually set it to 1360x768, but when starting the game, the combo reverted to the default value.
    Ahh yes, it would do that.

    I had to decide on using only rezolutions I could test on (Reliably) to make sure that I didnt tempt fate, and cause rendering artifacts.

    Later on I'll write some code to query the PC to find all available rezolutions.
    I'm out of my mind but please leave a message
    <br />www.sulaco.co.za
    <br />Rage 3D game engine

  3. #23

    Re: PGD Stage 6 - running on HTPC + LCD TV quick test

    Quote Originally Posted by Eric
    For OpenAL, I personnally am able to fix and find it, but for players and users at large, that may be a tougher proposition (though even personnally, not tracking OpenAL closely means I've no idea if the software OpenAL DLL I found was really a recent one, if you provided one, you would be able to make sure it worked well for all your game's needs).
    There is a ]http://www.camelot.homedns.org/~michalis/openal_notes.php#section_install[/url]. This will always point to the "blessed" (i.e. tested) by me versions of OpenAL that you can use. In case of Windows, there's a direct link to OpenAL exe installer from Creative.

    As for casual users: well, most of them figured it out Anyway, sure I agree, the plan is to incorporate OpenAL in the future, but this will have to wait until real exe installer for Windows and real Debian packages will be done.

    As for my troubles with OpenGL display lists: this all waits until I finally get some free time, and free access to system running Radeon, and will be able to start fixing Radeon problems. Then we'll see how much I'll have to change.

  4. #24

    2006 PGD Annual: Looks Like the Entries are being judged now

    Are you using environments?
    Yes, I use "Forest" environment as far as I remember.

    Could this be a problem? Then I would rather disable environments instead of fixing problems with specific sound cards atm.
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  5. #25
    idee_fixe
    Guest

    2006 PGD Annual: Looks Like the Entries are being judged now

    Both judges have the scores in now! Thanks to both Eric and Dean for your hard work!

    We're almost at the finish line now - I'm excited. Good luck to all the teams, I am very impressed by what we all managed to accomplish!

  6. #26
    Co-Founder / PGD Elder WILL's Avatar
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    2006 PGD Annual: Looks Like the Entries are being judged now

    Hey guys, just a little note; This thread is very busy --which is AWESOME!-- but so am I, so I might miss a post at some point. So, just in case anyone has anything they want to address directly to me, just PM me and I'l try my best to answer, if you want an answer in this thread, or any other, just ask me to post a reply to your thread with a little link to the post and I will. Thanks!
    Jason McMillen
    Pascal Game Development
    Co-Founder





  7. #27

    2006 PGD Annual: Looks Like the Entries are being judged now

    Any word on when the winners will be announced?
    Its been 1 month since the contest ended!

  8. #28

    2006 PGD Annual: Looks Like the Entries are being judged now

    Come on guys, its a fair question! Its been a whole month now, plus a bit. At least give us in andication of when we can expect results.

    Also, WILL, I wrote you a PM last thursday, but I haven't heard from you. Could it be that your inbox is full? Let me know and if need be I can resend the message.

    Thanks

  9. #29

    2006 PGD Annual: Looks Like the Entries are being judged now

    I noticed the scores changed from zeros to /1000
    does that mean no one got a perfect 1000?

  10. #30
    Co-Founder / PGD Elder WILL's Avatar
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    2006 PGD Annual: Looks Like the Entries are being judged now

    Sorry guys. I've been a bit busy lately.
    Yup the '' in place of a 0 is my little addition of a 'publish' feature.

    This way the whole deadline gets shown at once. So no sneak peeks for you guys! :lol:

    Eric and Dean are both working on the scores. They are about half way done. They are really putting a lot of thought into their scores as they want to give a really good review of your entries.

    I know it's been about a month since the final submissions where taken, but these guys are doing all this along with their already busy schedules. So it takes a bit more time to get the required time aside to sit and go through all 25. However, don't fret, the final scores will be out really soon.
    Jason McMillen
    Pascal Game Development
    Co-Founder





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