I could compress it down easily enough - arrange it so that for the bits, all the 0s are consecutive, then all the 1s. Write the count of each and you'll be left with about 16 bytes of data. Of course, I'll leave decompressing that up to you :roll:

I pimped this over at gamedev in a closed thread, but here it is again: the latest tech in 4K intros. This would probably be done entirely in assembly. Cool stuff!