Andreaz, you might want to take a look at how I handled this in GIE (full source and exe at: http://www.eonclash.com/ViewProduct.php?ProductID=15)Originally Posted by Andreaz
Basically I provide for an X and Y offset and an X odd offset that is added to the tile base position. This allows you to edit and preview square, iso, and hex tiles easily within GIE. Granted this only gets you stagger maps for ISO and Hex, but you can also add a rendering flag that states how the step should occur.
Its been a long time since I played with GIE, but I think I remember enough of the code to explain it if it doesn't make any sense. The down side is that its a Delphi application and not an FPC application
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