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Thread: GamePascal - Cross-platform Game Development in Object Pascal

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  1. #7
    @Cybermonkey
    Great, thanks! Actually when I first started working on GP, I had found these headers. Since that time I've updated them a bit and made small improvements. I will contact the author and share my improvements if He wants. They are minimal and I am sure they have already been updated by now.

    @Andru
    Hi, yea, was not possible to complete it back at that time. There where some technical issues that prevented me from continuing. However, all that was learned is being brought forward. Now, I think I will be able to complete the project since many things are now in proper alignment. I will continue to iterate until it's done. Hopefully I can get great feedback along the way.

    @azrael11
    Hi, I've seen this, but its not my project. Respect to BareGame developer. What's great is that we have many choices. We can pick what works for us and make great games.

    I love Pascal as do all of us here, so I want a development system that is gamedev focused, affordable, great features and easy to use. For example take Construct 2, when you export to Node-Webkit, it will create a project for Windows, MacOS and Linux all at once. That sort of ease of use I like to see. What if you can just select the platform, hit compile and there it is... BAM! No hoops to jump through... it Just Works™. Something I noticed with GameMaker is when you export to Windows, it can create a packed EXE, and installer EXE or a folder structure with all needed files for deployment. Now for me, I love the "feel" of code so I want to see a code editor where I can get down and dirty, but why not have features in the IDE that make development easier? In time I hope to add the things that developers need. Give me your feedback and we can try to get it in.

    Development is hard and time consuming. We often can not anticipate the problems that lie ahead. I have many failed projects that can testify to this. I think this is common to all us developers. But what I have realized is that I can always go back over my old projects and pull something out that I learned/discovered/developed and bring if forward and use it to maybe finish another project.

    It's now way easier to compile to these different platforms, and different ways to build and test on them. For example, if you do not own Mac hardware, rent it. I was so impressed with them that I rent a dedicated server. I have real mac hardware to work on, until I can of coarse get Macs in the office and all. In the mean time, this is the next best thing for me.

    If I was not a Embarcadero Technology Partner, I could not afford to update Delphi every year. Sigh! Up until 2006 I had purchased every version since Turbo Pascal 3.x (1985). That's a long time and a lot of money when you think about it (phew, I just did). So I am thankful for being accepted into the program.

    So the barrier to entry is much better (and cheaper) now, which for me, makes it possible to maybe... actually... finish this thing? Fingers Crossed! Haha.
    Last edited by drezgames; 21-10-2013 at 10:34 PM.

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