Quote Originally Posted by tux
whatever we do for the next one. please do not have stage goals and deadlines! (just the last big deadline) that pretty much killed our entry as we were plodding along getting bits done and then suddenly we realise we have to do 3 main things for the next deadline and rush it.
The deadlines make it more realistic, IMHO. When you designing a game for a company, you don't get the option of performing or not performing a task on the list. Sure you can move it to another "deadline" but that only ends up in you looking bad. I also believe that the deadlines presented in this years compo were a bit, umm.. off. They could have been orginized in a different manor, but overall they were exactly as I've seen in real world applications. Get the thing running, get the basics in, advance the backend, advance the frontend, produce it. The only real complaint I have is that design documentation was not required, and thus adheriance to it was not required. With deadlines, this is a must!