Ahoy All!

Problem there overwritten in not problem.

How imagine works?

You use code:

Code:
    Inc(Temp,10); 
    Surface.Fill(Temp); 
    DXDraw.Surface.Draw(0,100,Rect(0,0,Surface.Width,Surface.Height),Surface);

But instance of surface is constant, and it is passed into texture stack. And there is check – is image changed by instance? No and your changes no accepted! This can works in software mode as well, all images recently rebuild there, but in hardware no for save of time. You have to use other strategy for drawing like

Code:
    Inc(Temp,10);
    Surface.Fill(Temp);
    DXDraw.ClearStack; {there is force clear texture stack, but speed rapidly fall down}
    DXDraw.Surface.Draw(0,100,Rect(0,0,Surface.Width,Surface.Height),Surface);
And small hook is there. Function is supported in prepared version…coming soon 1.08…

I can release patch like 1.07b in short time.