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Thread: OpenAL priority "Intelligent Source Manager"

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    OpenAL priority "Intelligent Source Manager"

    This is the first test version of the library, if i enforce it to use just 1 openal source it seems to do the job properly, i haven't tried it in real game environment yet, but it should be easy to integrate into any game, feel free to improve the code and use in any project you want, there is room for improvement, bateries not included.

    https://github.com/JernejL/VirtualOpenAL

    to compile it, replace sys_calc and accompanying vector math calls with your favorite vector library!
    Last edited by JernejL; 21-05-2018 at 07:12 AM.
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

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