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  1. #1
    Awesome ! congrats for this achievment ! It is great to done all the work from ground and finisshed with such quality game. Plus Throne engine, triple-A game engine. That's cool.
    Have you detail about licence for throne engine ?

    Good luck on Steam, I'll watch it.

  2. #2
    It looks great. It's not really a game concept that I'm particular interested in, but I wish you well with it.

    And congrats on getting it released on Steam. Would you care to share your experience about getting the game on Steam. Did you go through a Greenlight process?
    Imagine I've written something clever here inspiring you to make something awesome. If that happens give me credits

  3. #3
    The concept of the game is not mine - my publisher wanted this type of game.
    I'm just in the process of getting on Steam and I will share my experience with pleasure.

    I didn't have to go through a Greenlight process - this is only for indie developers, but if your game will be accepted by the community (screen-shots, description, videos and 100$ for Greenlight account) then you will get your AppID number. You must enter the number to "steam_appid.txt" and copy this file to your game folder. "steam_appid.txt" is necessary to initialize your Steam wrapper (steam_api.dll from SteamworksSDK; function SteamAPI_Init(): Boolean cdecl; external 'steam_api.dll'; procedure SteamAPI_Shutdown(); stdcall external 'steam_api.dll' name 'SteamAPI_Shutdown' ; ). After wrapping your game with steam_api.dll you must use SteamPipe to upload you game. This is a major part what I know for now. I will share my examples later.

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