Page 2 of 2 FirstFirst 12
Results 11 to 16 of 16

Thread: I'm getting excited about Turbo Explorer

  1. #11

    I'm getting excited about Turbo Explorer

    I managed to get Turbo Explorer installed last night (including installing the J# patch to fix a bug in the IDE, which I thought I wouldn't need... it's pascal.. why does it need J#?)

    Then I set about trying to compile my code... Oh dear, looks like the version of the source on my Windows drive is quite old and the newer one is hidden away on a ReiserFS partition on another drive... at 1:30am I gave up and went to bed after wrestling with a command line ReiserFS tool, copying files to my C: drive.

    Still, hopefully I've got the most recent version of my source now so I can get moving with it.


    Any comments on the control system and AI will be welcomed with open arms.

    The AI in Guns Reloaded is much better than the old DelphiX example. For a start it uses a set of sensor objects around each gun to detect immediate threats. It still cheats a bit, (it knows where you are so it aims for you directly) but my math is a bit crap when dealing with projectile arcs with different origin and target altitudes so there's an amount of random offset involved..
    I'm going to change that though an implement a more realistic guessing algorithm, which mimics more what a human player would do... Up a bit, Fire.. oooh, too far, Down a bit... there ya go.. KABOOM!

    The current system allows the enemy guns to take evasive action like raise shields or fly if there's a threat.. or to change target if a closer gun appears near its sensors.. It's still too stupid to prevent it blowing up its own guns though... Unfriendly fire is rife at the moment.

    I'll probably include some sort of Radar too to give the player some idea of where the enemy is and make targeting a little easier.

    There are some tactical improvements too, you can call for extra shields, fuel even reinforecments. I might include an air strike too..


    The original was WAY too hard beacue the enemy knew where you were and began shelling you immediately but with practice, it's very easy to beat.. the enemies in the original cannot move or use shields so you can win with a single gun by flying over to their island (with careful use of shields) and blowing them up from behind enemy lines.

  2. #12

    I'm getting excited about Turbo Explorer

    Yipeeee... I managed to get GUNS Reloaded to compile.. eventually...

    Runs quite nicely too, although I've noticed there are some differences between the compilers.. another game I started but never finished compiles but crashes when the game starts with a memory problem

    Still, GUNS seems to work. Now to get those annoying bugs out.

    I'll post progress as it happens. Even may treat you guys to a demo


    My Wife was watching me playtest it, she said.. Where's the enemy?
    This version suffers from the same "Who's firing at me?!" problem as the original Guns. In so far as, it's difficult to see where the enemy is without relying on the bullet tracking camera. So I'm going to build in a Radar.. just where to put it so it's not intrusive.

    Perhaps some Arrows at the edge of the screen indicating where the baddies are.

    She also noticed that the baddies look the same as my Guns...

    more work...

  3. #13

    I'm getting excited about Turbo Explorer

    How about some screen-shots jason? im waiting to see your game for ages!

    [size=9px](don’t know if you remember me, you’re the one who inspired me with catapults. We didn’t chatted for ..4 years)[/size]
    [size=9px]BEGIN GEEK CODE BLOCK
    <br />d s-- : a24 GB GCS GTW GE C++ P L+ W++ N+ K- w++++ M- PS+ PE+ Y- t+ 5+++ X+ R*
    <br />tv b+ DI++ D+ e++ h+ G-
    <br />END GEEK CODE BLOCK[/size]
    <br />Create your own GeekCode block at: <a href="">...</a>

  4. #14

    I'm getting excited about Turbo Explorer

    Hey buddy , I do remember you.

    Funny thing is, last night I was thinking about you as I drew some goats (they'll be innocent bystanders to be blown up by the bombs and explosions) I remember the sheep conversation we had

    How are you getting along?

    I remember that Catapults game, you did a LOT of work on that in a very short space of time. I remember being very impressed. You even had a tutorial mode in there..

    I've not been an active poster on PGD for a while, but I have been checking in from time to time... but I'm back now. :twisted:

    Screen shots will follow.. I'll put a post in the Projects section

  5. #15

    I'm getting excited about Turbo Explorer

    OOH, look, you can now completely legally install custom components in turbo delphi!

    http://beeography.wordpress.com/2006...-let-you-know/
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  6. #16

    I'm getting excited about Turbo Explorer

    Quote Originally Posted by Delfi
    OOH, look, you can now completely legally install custom components in turbo delphi!

    http://beeography.wordpress.com/2006...-let-you-know/
    Seems that this trick works only with the very first version of turbo delphi. Borland guys have replaced the old installer with a new one patched to prevent this workaround

    BTW, somewhere on the net I have downloaded a little tool (turbomerger) that allows to install all turbo packages you want (eg I have installed delphi win32 and delphi .NET)
    Get your fpc4gba copy now!
    Get your fpc4nds copy now!

Page 2 of 2 FirstFirst 12

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •