Hi all,
I'm investigating the possibility to implement some sort of advanced animation in a game. I'm looking to achieve the same effect as the character in the game LIMBO. Would some sort of IK algorithm need to be implemented to simulate the movement of the head and limbs? I cannot imagine that some sort of a sprite based approach is used. So how would that work in a real life game? Do you need to create a walk/jump/grab cycle and is there some smooth interpolation between the different states? Is IK then used in other cases? Or is the movement of the cycles only described for a minimal set of "nodes" and does IK calculate the position of the remaining nodes? (although this seems to be very impractical)
I would be very thankful if someone could offer some example code or a library that can help me move further on this. So far there seems to be very little available that is usable on the internet. Can anyone explain in simple steps how to code a walk cycle? I know how to create one in let's say blender, but how does this get implemented in a game? Can anyone share their workflow?

Regards, Darius