Page 1 of 2 12 LastLast
Results 1 to 10 of 12

Thread: Seafox - a remake using Game Maker Studio

  1. #1

    Seafox - a remake using Game Maker Studio

    Hey all,
    Thought I'd share my WIP of my re-imagining of the classic Broderbund C64 game Seafox. I have created it using Game Maker Studio

    Here is some video:



    screenshots:

    cheers,
    Paul
    Attached Images Attached Images
    Last edited by paul_nicholls; 29-09-2014 at 12:00 AM.

  2. #2
    PGDCE Developer Carver413's Avatar
    Join Date
    Jun 2010
    Location
    Spokane,WA,Usa
    Posts
    206
    nice work paul

  3. #3
    Quote Originally Posted by Carver413 View Post
    nice work paul
    Thanks mate

    Here is the list of todo items still:

    • supply sub with dolphin + supplies.
    • supply stealing clam.
    • giant shark killing player if he kills the dolphin.
    • fix touch screen controls when playing on android.
    • sfx for when run out of torpedos.


    cheers,
    Paul

  4. #4
    PGD Staff / News Reporter phibermon's Avatar
    Join Date
    Sep 2009
    Location
    England
    Posts
    524
    Looking great paul excellent eye! loving the old school gradient and choice of colours!
    When the moon hits your eye like a big pizza pie - that's an extinction level impact event.

  5. #5
    Cool. Really nice.
    No signature provided yet.

  6. #6
    Thanks for the kind words all

  7. #7
    Very very great. I like much submarine arts.
    You are the Indiana Jones of Game developement Delphi, FPC, Oxygene, and now Game Studio.
    Which one do you prefer ?

  8. #8
    Quote Originally Posted by Vinzvega View Post
    Very very great. I like much submarine arts.
    You are the Indiana Jones of Game developement Delphi, FPC, Oxygene, and now Game Studio.
    Which one do you prefer ?
    "Indiana Jones of Game developement" haha nice one...thanks mate
    hmm...not sure which one I prefer. Game Studio is great for quick prototyping and is multi-platform (big plus), but it doesn't use any object oriented programming under the hood with it's language...which bugs me a bit as an OOP programmer haha. It does seem some big proffessional games have used it too though.

  9. #9

  10. #10

Page 1 of 2 12 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •