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Thread: Abstracting Graphical APIs

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  1. #1
    Thank you all for you answers.

    If I choose for myself, I'll definately go with OpenGL, but when I work on projects which are not for myself, I'm not the one making the decision, so I thought such kind of abstraction layer would be useful since it accomplishes the requirements and in the same time it will be beneficiant since it will provide a potential to extend to other graphic apis.

    When Anton said "I want to try to put in my engine a well design abstraction layer" you heard "I want to make a powerfull 3d engine"
    Mostly my aim was for a general purpose 3D rendering abstract api.
    But to make it the right way seems very complex. So, I have given up the idea for now. Yet the topic is still interesting for me.

    Here are some posts I found interesting:
    - http://www.gamedev.net/topic/640055-...-to-rendering/
    - http://gamedev.stackexchange.com/que...ring-component
    - http://www.gamedev.net/topic/649416-...tx-opengl-etc/

  2. #2
    PGD Staff / News Reporter phibermon's Avatar
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    It is a fascinating subject, I wish you the best of luck with your endeavours
    When the moon hits your eye like a big pizza pie - that's an extinction level impact event.

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