1. Which SDL2 headers are you using?
2. Sure you got all the development libs? (And for the right arch?)
1. Which SDL2 headers are you using?
2. Sure you got all the development libs? (And for the right arch?)
I'm using these headers:
https://github.com/ev1313/Pascal-SDL-2-Headers
And have installed the Mac OS X SDL 2 frameworks from the official sources (I mean, I didn't install them from source files, I downloaded the .dmg's from the official websites and installed them by copying the frameworks into the Library/Frameworks/ folder). There's only one .dmg to choose for SDL2, SDL2_image and SDL2_mixer, respectively.
I'm also using the Xcode 4 Objective Pascal templates from here:
https://dl.dropboxusercontent.com/u/...bjP/index.html
I'm fairly sure that it's an issue with Xcode not finding the SDL 2 libraries/frameworks during linking, but I don't know how to fix that. I've tried setting the framework path in Build Settings, but that didn't help.
Last edited by Christian Knudsen; 09-02-2015 at 01:10 PM.
Laserbrain Studios - Currently developing Hidden Asset!
Ascii Sector - Real-time roguelike in space!
Finally some progress!
I had to add:
{$IFDEF DARWIN}
{$linkframework Cocoa}
{$linkframework SDL2}
{$linkframework OpenGL}
{$linkframework SDL2_image}
{$linkframework SDL2_mixer}
{$ENDIF}
To the main source file to get it to compile. I have no idea why, though. It now crashes when setting up the OpenGL context during runtime, but at least it's compiling now!
Laserbrain Studios - Currently developing Hidden Asset!
Ascii Sector - Real-time roguelike in space!
ev1313's headers use {$LINKLIB} to specify linking to SDL2. I'm guessing that because you put the SDL2 lib in Frameworks/, {$LINKLIB} failed to find them so you had to use {$LINKFRAMEWORK}.
Ahhh, that makes sense! There should probably be a notice about that in a readme or somewhere else, since per the installation instructions on the SDL2 website, most people will probably install the frameworks in Library/Frameworks.
I also fixed the OpenGL crashing issue (I had OpenGL was set to PROFILE_CORE when it should be PROFILE_COMPATIBITY as I'm using immediate mode). I've never been this relieved to just manage to compile and run some code before!
Laserbrain Studios - Currently developing Hidden Asset!
Ascii Sector - Real-time roguelike in space!
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