Quote Originally Posted by robert83 View Post
It's compatible with Lazarus FPC ... and I have found a functional Sprite Engine for it. This time I got eveything right... Scrolling works perfectly...Collision works...I have levels I have menu...I have everything ...
Asphyre Sphinx 3 also supports FreePascal/Lazarus:
http://www.afterwarp.net/products/asphyresphinx3
So does Asphyre Sphinx 4 which is now maintanied by PGD user MarcoCestari
http://www.pascalgamedevelopment.com...ficial-release)

Now I only don't know if there is a Sprite Engine available for them.

Quote Originally Posted by robert83 View Post
It takes a long time to start when I start the game... because I've added the images seperatly... I need to use a SpriteSheet. Which I created...but I don't know how to access image[0].pattern[20] ...
Have you considered using of ASDb archives for storing your images. If my memory serves me correctly using them can greatly improve loading times without the need for you to put all images into sprite sheets. I belive all versions of Asphyre Sphinx came with an example of using these archives.