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Thread: Game Developement

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  1. #1
    I've been thinking about writing some kind of a tutorial on SDL or programming in general for some time. If you'd be interested and willing to wait a bit, I might give it a try.

    As for SDL, 2.0 is still quite young so there may be some bugs or compatibility issues, but considering that 1.2 is officially EOL and no work will be done on it, I'd say that 2.0 is the safer bet. The workflow doesn't differ much, and the myriad of new features make way more fun to work with.

  2. #2
    SDL might work, but much better choice is ZenGL library. Is very easy to use etc.

    Of course it has also some drawbacks like incomplete documentation but overall there is nothing better.

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