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Thread: 2D perspective correct texturing ?

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  1. #1

    2D perspective correct texturing ?

    Hi,

    Have you idea about opengl texturing skew quad ?

    Regards

  2. #2
    Yes I have.
    No signature provided yet.

  3. #3
    Good!!!!.....and?


    Regards
    Sesilla

  4. #4
    Why do I have feeling that Nuno spends too much time on communities like Stack Overflow?
    I would expect such answer on the Stack Overflow where most people blindly tends to answer the question that was asked and not the question that was intended to be asked.
    Yes sometimes it is hard to figure out what asker is trying to ask. But here I think it is quite clear that Sesilla also wants to see an example of how this is done.

    So Nuno can you please provide short example for rendering skew quad using OpenGL?
    Last edited by SilverWarior; 06-03-2015 at 10:03 AM.

  5. #5
    @Sesilla
    While here on PGD we usually don't treat weak or broad questions as plague like they are commonly treated on Stack Overflow it is still good if you can provide more information in your question about what kind of an answer do you expect as this helps us understand of what do you need.

    Also sometimes it might be better to provide description of that final results do you expect instead of asking about specific approach. Why? This way you might get answer with multiple possible approaches so you can then chose the one that suits you best.

  6. #6
    @SilverWarior
    Thanks for your suggestions!

    Thi is my quad:




    This is a texture:



    And this the result with possibilities to "deform" the scale or tile of the texture:



    Thanks in advance
    Sesilla
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