Quote Originally Posted by Coldus12 View Post
The original delphi was buggy with the "routines" i used (i.e.: TImages as Players/Props/Particles), and one of the site's member has suggested me, that i should use (Un)DelphiX...
Are you comming here from Stack Owerflow? If the answer is yes then I'm the one that made such suggestion.

Quote Originally Posted by Coldus12 View Post
I had a hard time even just implementing the package, and now that it is done, i just don't know how to use it....
What problems did you have? I myself never ran into any problems with adding of unDelphiX to delphi. Have you installed the design-time packages which allow you to place a few basic components to quickly prepare engine for use.?

Quote Originally Posted by Coldus12 View Post
I'm used to delphi's property prediction (i.e.: When i write in something like: TButtonX.L , it automaticly gives me the option of the Left property and others in a box..) and this helps , because i know what kind of properties does an object have, and when i don't know what a certain property does , i can still see that it is there, and i can just go to embercadero's site and check what it is used for , and how... But with this new package, it doesn't give me the option of seeing the properties. It wouldn't be a big problem, but now , i don't know how to use these new objects, i don't know what kind of properties do they have, basically i don't know anything about them...
That seems verry strange. Delphi shouldn't have any problems by displaying various object properties through code insight.

Quote Originally Posted by Coldus12 View Post
And this is my problem. I would like to ask some help, if anybody knows about any site/thread/anything which writes down how to use DelphiX, please tell me!
I Will try to dig up an old DelphiX tutorial which covers the basics of using of DelphiX (unDelphiX is jsut and unoficial updated version of original DelphiX which is no longer maintained).
And if my memory serves me correctly that tutorial also covers the implementation of state machine which can come quite usefull in game development.