Quote Originally Posted by Darkhog View Post
And why people still code for NES, SNES, Atari and other "dead" systems? Anyway, I'd prefer some kind of a game library since I'd probably have hard time separating logic code from things that do graphics, etc. TP wasn't OOP after all.
Actually, Turbo Pascal was an object oriented language. https://en.wikipedia.org/wiki/Turbo_Pascal

Hard to believe for such an old language but it was commonly taught in University in the early 90s for that very reason. Most of the examples I see of TP do not make use of the OOP elements but they are there.