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Thread: Point & Click Development Kit Version 3.0

  1. #1

    Point & Click Development Kit Version 3.0

    Hi, my name is Ben Maas. I would like to introduce my Adventure Creationsoftware and Engine called Point & Click DK which was released today in a totally new version 3.0 (version 1 was released in 2004)

    PaC-Dk was done with Delphi, Asphyre Sphinx 4.0 and Bass 2.x.

    Here are the features of this engine :

    Features :
    Supported files :

    - Images : JPG, GIF and PNG
    - Audio : MP3, WAV, OGG
    - Video : MP4, WMV, AVI
    - Music : XM, MOD, MO3, IT

    Resolutions :

    - 320x200, 320x240, 640x480, 800x600, 1024x768, 1440x1080 (4:3)
    - 420x200, 420x240, 840x480, 1050x600, 1344x768, 1890x1080 (16:9)

    Interfaces :

    - Support for all kinds of user interfaces.
    - Script language with an autocomplete and a help feature.
    - Realtime debugging by changing scripts in runtime and an in-game console.
    - Easy ex- and import of contents from and to other projects.
    - Creates standalone games that do not need the PaC-DK tool to run.
    - Language tools for comfortable translations of your game (Up to 10 Languages).
    - Syntax checks for scripts

    Extras :

    - Lots of special effects like underwater, slowmotion, motionblur and more.
    - Mirror effects for characters.
    - Particlesystem for rain, snow or fog.
    - DSP Soundeffects for reverb, echo and more.


    You can find the software, tutorials, examples and all games done with this engine on the webseite :

    http://www.adventure-creator.com

  2. #2
    Wow! That looks prett yimpresive.

    Which scripting language does it support?

  3. #3
    something I put together by myself , quite simple but it works. Looks like this :

    Code:
    (*Hier Koch prootchereien rein und etwas meckern*)
    wait(5)
    randomnum (kochaktion ; 5)
    randomnum (kochwarten ; 8)
    setnum (kochwarten ; +2)
    
    if_num (kochaktion ; 1)
     setchar (koch ; hacken)
    if_num (kochaktion ; 2)
     setchar (koch ; olala)
    if_num (kochaktion ; 3)
     setchar (koch ; würzen)
    if_num (kochaktion ; >3)
     {
     setchar (koch ; prootchen ; prootchen; prootchen)
     playsound (timm_prootched ; [vol_sound])
     wait(1)
     }
     
    wait ([kochwarten])
    Code:
    setnum (px ; [mousex])
    setnum (px ; [px] - [ox])
    
     ifnot_num (pilzx2 ; 1)
      {
      if_num (px ; <33)
       ifnot_num (pilzx1 ; 1)
        {
        setnum (doslide ; 55)
        setobj (zeigefinger ;3)
        }
      if_num (px ; >32)
       ifnot_num (pilzx1 ; 2)
        {
        setnum (doslide ; 99)
        setobj (zeigefinger ;6)
        }
      }
    Code:
    on (mouse)
     showinfo (DJ Marxloh ; false)
    
    on (click)
     {
     walkto (self ; 27 ; 16 ; 4)
     timer(0,2)
      walkto ([other] ; 15 ;18 ; 2)
     }
    
    on (look)
     {
     minicut(donthide)
     speech (tigger ; Der DJ welcher diese "Party" am laufen hält. ; tigger_dj_look)
     speech (neger ; Kann gar nicht verstehen wieso Frauen immer auf die DJs abfahren. ; neger_dj_look)
     }
    
    on (talk)
     {
     stopfunction (djmarx)
     lookto (DJMarxloh ; 3)
     textscene (djtalk)
     }
    When i first started with this it just had the simpliest commands. With time i added more and more functions to it so today this is not what you would expect of a traditional scripting language.
    You can take a look at the manual if you like :

    http://www.adventure-creator.com/docs/en/index.htm

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