I must take Castle Game Engine seriously. But I need some more motivation. Can you add some lighting? Pleeeeeeeeeease?
I must take Castle Game Engine seriously. But I need some more motivation. Can you add some lighting? Pleeeeeeeeeease?
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Soon... I hope I'll make dynamic lighting with by-pixel shadows, normal maps and anisotropic smoothing in the nearest 1-4 weeks. It's all in the Castle Game Engine, I just have to figure out how to turn it on
Right now I'm working on tile manager & placeholders, which will change the maze logic from 90s 'Eye of the beholder' to a powerful level.
My free and opensource games: http://decoherence.itch.io/
Sources are here: https://github.com/eugeneloza?tab=repositories
Fresh video:
My free and opensource games: http://decoherence.itch.io/
Sources are here: https://github.com/eugeneloza?tab=repositories
Looks really fine. Now just stick a Xenomorph or Slenderman in there and you've got a nice survival horror.
Awesome work mate
+1 what Super Vegeta said
cheers,
Paul
Games:
Seafox
Pages:
Syntax Error Software
itch.io page
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http://gameknot.com/#paul_nicholls
That looks much better.
Please, keep the sources with a ton of comments explaining every bit, will you? I want to learn once you finish it.
[edit] Put some skeletons and arcane treausres and you have your Roge done.
Last edited by Ñuño Martínez; 02-11-2015 at 10:35 AM.
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FINALLY!!!
Shorter demo:
Longer demo:
I hope I'll be able to post the source to GIT today... and give more details on the projects. I'll also try to post screenshots tomorrow.
My free and opensource games: http://decoherence.itch.io/
Sources are here: https://github.com/eugeneloza?tab=repositories
Nice!
Is it intended for color of the light source to keep shifting while you are moving?
No, light source color should be constant... but the shader seems to have it's own opinion on that question
Latest version uploaded to GitHub:
Source: https://github.com/eugeneloza/Mazer
Release (Win/Linux): https://github.com/eugeneloza/Mazer/...s/tag/v.160208
P.S. If anybody could look at my code and say if it's properly commented, I'd be very grateful, because it's the first time I write the code intended not only for my eyes
My free and opensource games: http://decoherence.itch.io/
Sources are here: https://github.com/eugeneloza?tab=repositories
That's why I don't want to use something older than OpenGL 2, and I'm really disappointed with the non retro-compatibility of OpenGL 4.
Shaders are a good idea if you want to do something complex, but is a pain if you want to do something small or simple (or may be I'm missing something).
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