Nice!
Is it intended for color of the light source to keep shifting while you are moving?
Nice!
Is it intended for color of the light source to keep shifting while you are moving?
No, light source color should be constant... but the shader seems to have it's own opinion on that question
Latest version uploaded to GitHub:
Source: https://github.com/eugeneloza/Mazer
Release (Win/Linux): https://github.com/eugeneloza/Mazer/...s/tag/v.160208
P.S. If anybody could look at my code and say if it's properly commented, I'd be very grateful, because it's the first time I write the code intended not only for my eyes
My free and opensource games: http://decoherence.itch.io/
Sources are here: https://github.com/eugeneloza?tab=repositories
That's why I don't want to use something older than OpenGL 2, and I'm really disappointed with the non retro-compatibility of OpenGL 4.
Shaders are a good idea if you want to do something complex, but is a pain if you want to do something small or simple (or may be I'm missing something).
No signature provided yet.
Bookmarks