Fresh video:
Fresh video:
My free and opensource games: http://decoherence.itch.io/
Sources are here: https://github.com/eugeneloza?tab=repositories
Looks really fine. Now just stick a Xenomorph or Slenderman in there and you've got a nice survival horror.
Awesome work mate
+1 what Super Vegeta said
cheers,
Paul
Games:
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That looks much better.
Please, keep the sources with a ton of comments explaining every bit, will you? I want to learn once you finish it.
[edit] Put some skeletons and arcane treausres and you have your Roge done.
Last edited by Ñuño Martínez; 02-11-2015 at 10:35 AM.
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FINALLY!!!
Shorter demo:
Longer demo:
I hope I'll be able to post the source to GIT today... and give more details on the projects. I'll also try to post screenshots tomorrow.
My free and opensource games: http://decoherence.itch.io/
Sources are here: https://github.com/eugeneloza?tab=repositories
Nice!
Is it intended for color of the light source to keep shifting while you are moving?
No, light source color should be constant... but the shader seems to have it's own opinion on that question
Latest version uploaded to GitHub:
Source: https://github.com/eugeneloza/Mazer
Release (Win/Linux): https://github.com/eugeneloza/Mazer/...s/tag/v.160208
P.S. If anybody could look at my code and say if it's properly commented, I'd be very grateful, because it's the first time I write the code intended not only for my eyes
My free and opensource games: http://decoherence.itch.io/
Sources are here: https://github.com/eugeneloza?tab=repositories
That's why I don't want to use something older than OpenGL 2, and I'm really disappointed with the non retro-compatibility of OpenGL 4.
Shaders are a good idea if you want to do something complex, but is a pain if you want to do something small or simple (or may be I'm missing something).
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Absolutely. Hopefully I'll fix this soon (maybe, till weekends).
More problem for me now is limiting player movement to a specific map routes... Not just open world, but to add plot and gameplay elements... E.g. create strategical points, etc...
My free and opensource games: http://decoherence.itch.io/
Sources are here: https://github.com/eugeneloza?tab=repositories
I'm currently working on thermal and hydraulic erosion techniques to improve my terrains - I highly recommend you look into them - they produce excellent results
When the moon hits your eye like a big pizza pie - that's an extinction level impact event.
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