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Thread: Mazer - procedural maze generator in Lazarus using Castle Game Engine

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  1. #1

    Mazer - procedural maze generator in Lazarus using Castle Game Engine

    A maze generator created using Lazarus + Castle Game Engine
    No much game at the moment, just walk around a crooked 9-level maze to find a rose
    https://github.com/eugeneloza/Mazer

    Attached Images Attached Images
    My free and opensource games: http://decoherence.itch.io/
    Sources are here: https://github.com/eugeneloza?tab=repositories

  2. #2
    I must take Castle Game Engine seriously. But I need some more motivation. Can you add some lighting? Pleeeeeeeeeease?
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  3. #3
    Quote Originally Posted by Ñuño Martínez View Post
    But I need some more motivation. Can you add some lighting? Pleeeeeeeeeease?
    Soon... I hope I'll make dynamic lighting with by-pixel shadows, normal maps and anisotropic smoothing in the nearest 1-4 weeks. It's all in the Castle Game Engine, I just have to figure out how to turn it on
    Right now I'm working on tile manager & placeholders, which will change the maze logic from 90s 'Eye of the beholder' to a powerful level.
    My free and opensource games: http://decoherence.itch.io/
    Sources are here: https://github.com/eugeneloza?tab=repositories

  4. #4

  5. #5
    Looks really fine. Now just stick a Xenomorph or Slenderman in there and you've got a nice survival horror.

  6. #6
    Awesome work mate
    +1 what Super Vegeta said
    cheers,
    Paul

  7. #7
    FINALLY!!!
    Shorter demo:

    Longer demo:


    I hope I'll be able to post the source to GIT today... and give more details on the projects. I'll also try to post screenshots tomorrow.
    My free and opensource games: http://decoherence.itch.io/
    Sources are here: https://github.com/eugeneloza?tab=repositories

  8. #8
    Nice!

    Is it intended for color of the light source to keep shifting while you are moving?

  9. #9
    Absolutely. Hopefully I'll fix this soon (maybe, till weekends).
    More problem for me now is limiting player movement to a specific map routes... Not just open world, but to add plot and gameplay elements... E.g. create strategical points, etc...
    My free and opensource games: http://decoherence.itch.io/
    Sources are here: https://github.com/eugeneloza?tab=repositories

  10. #10
    Anisotropic smoothing & normal map. No lighting yet...
    Attached Images Attached Images
    My free and opensource games: http://decoherence.itch.io/
    Sources are here: https://github.com/eugeneloza?tab=repositories

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