Finally I'm done with Tile Manager (or, rather one of its parts). Plus some works on light management (still buggy).
Finally I'm done with Tile Manager (or, rather one of its parts). Plus some works on light management (still buggy).
Last edited by eugeneloza; 18-10-2015 at 08:26 PM.
My free and opensource games: http://decoherence.itch.io/
Sources are here: https://github.com/eugeneloza?tab=repositories
Keep up the great work mate
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Well, practically I've failed the self-set deadline to finish the tileset by the end of the year. I lacked just maybe a few hours. In the very end when almost everything was ready, I've come across an evil bug, that stopped the progress. I already know how to fix it (and it'll be even better, than I've planned)... but that's for the next year...
I've had a possibility to run around the new tileset and really liked it. 93 tiles and ~100 map objects. That's gonna be cool.
Moreover, I'm really impressed how Castle Game Engine keeps FPS without the planned optimizations.
Last edited by eugeneloza; 26-12-2015 at 05:43 PM.
My free and opensource games: http://decoherence.itch.io/
Sources are here: https://github.com/eugeneloza?tab=repositories
Fix the bug fix the bug fix the bug fix the bug...
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Well, I use the best quality algorithm out there (spline)... so, that might be the problem. However, it really produces 'best' results. I'll play with TTerrainNoise settings anyway...
My free and opensource games: http://decoherence.itch.io/
Sources are here: https://github.com/eugeneloza?tab=repositories
I think you need to smooth it out some
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