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Thread: Mazer - procedural maze generator in Lazarus using Castle Game Engine

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  1. #20
    Well, practically I've failed the self-set deadline to finish the tileset by the end of the year. I lacked just maybe a few hours. In the very end when almost everything was ready, I've come across an evil bug, that stopped the progress. I already know how to fix it (and it'll be even better, than I've planned)... but that's for the next year...
    I've had a possibility to run around the new tileset and really liked it. 93 tiles and ~100 map objects. That's gonna be cool.
    Moreover, I'm really impressed how Castle Game Engine keeps FPS without the planned optimizations.






    Last edited by eugeneloza; 26-12-2015 at 05:43 PM.
    My free and opensource games: http://decoherence.itch.io/
    Sources are here: https://github.com/eugeneloza?tab=repositories

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