Quote Originally Posted by eugeneloza View Post
No, light source color should be constant... but the shader seems to have it's own opinion on that question
That's why I don't want to use something older than OpenGL 2, and I'm really disappointed with the non retro-compatibility of OpenGL 4.

Shaders are a good idea if you want to do something complex, but is a pain if you want to do something small or simple (or may be I'm missing something).