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Thread: g2mp cross platform pascal engine

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  1. #1
    Interesting indeed. While I'm not much interested in platformer games I must admit this still looks quite interesting. Maybe some day I might even give it a try.

  2. #2
    PGD Staff / News Reporter phibermon's Avatar
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    Not just for platformers - a monumental achievement! brilliant WYSIWYG editor, intergrated physics - the works - I love it! I note the use of a GUID for each object so... perhaps you're planning on synchronizing across a network / offering multi-player functions?

    Fantastic! although I'm biased as this is more or less what I've been working on but in 2D and more production ready

    Since we face many of the same design challenges perhaps we can exchange ideas one of the days? might make both our systems better for it?

    Keep up the excellent work! there's a lot of great engines but having a workflow tool like this to create content and debug game-play makes your engine the best choice by default - even if another had more features it wouldn't matter as your system clearly shaves off a bomb load of development time
    When the moon hits your eye like a big pizza pie - that's an extinction level impact event.

  3. #3
    thanks for the comments guys! the engine is indeed capable of much more than just platformers. you can very easily prototype almost any type of 2d game. like this for example: https://www.youtube.com/watch?v=xlSd...=DanSoftStudio

    the toolkit currently only has desiging tools for 2d games, but the engine itself can be used to make 3d graphics as well. I am planning to create similar tools for making 3d games in the future.

    phibermon, I have seen your very impressive work and would love to share some ideas. but as far as I remember you decided not to release the source yet, is that correct?
    as for GUIDs, from my experience in the gamedev industry it is impossible to overestimate the importance of being able to uniquely identify objects in the game, whether it is for serialization, multiplayer syncing, gameplay recording or a number of other applications. I am not entirely convinced that the GUIDs are the best approach though, mainly because they are not inexpensive to generate (might need to do some testing and profiling). I would love to know your opinion on this.
    Last edited by Dan; 17-12-2015 at 07:42 AM.

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