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Thread: Walking with physics

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  1. #4
    well, first of all i compile it and i must admit it was very easy with VS 2008 Express Edition (as was said in README), but README was telling the truth and it's very not user friendly, actually a first thing i found out - it's doesn't working and i found out an error that occurs - it's heap corruption, but if you start application from VS 2008 - heap corruption still occurs, but after this - app doesn't care about it. I dont know why this happening, but i must mention this to be precise.
    And next step was found out that there is no controls to do something with rendered skeleton, after few minutes i figured out that there is a GUI but coordinates of it is out of my screen space, so i adjust it manually in "\src\AppGUI\init\setup.tcl" file. After this GUI is appear and i played an animation, learned how to throw obstacles and after more few minutes i figured out that there is no animation change menu. Animation can be changed only manually in "\src\AppGUI\init\input.conF" file by commenting and uncommenting loads, after this i read comment about 2D and i learned that there is no 2D, but instead there is a 3D biped with toes (?).


    # Define the rigid bodies that will make up the character - this is the same as the normal bip3d, but has toes
    so i posting a video and hope i could manage read their code and translate it to 2D environment. yeah...
    i need to mention that there is comments everywhere, so they must be helpful, but when i run debug build with debugger - fps slows down to 5-7 and that is increase difficulty in understanding

    Last edited by galok; 24-12-2015 at 01:50 PM.

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