I wanna make an algorithm that use physics for walking in 2D. Like in Euphoria engine (Rockstar) or like in this video:
https://www.youtube.com/watch?v=tb-t4j9wt7E
I think i should manage revolute or hinge joint velocity, but i haven't precise idea how it should be done. I think maybe you can point me at code or a book or anything else, so practically any related information would be very helpful.