Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 26

Thread: Walking with physics

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Quote Originally Posted by Roland Chastain View Post
    Hello! This isn't really what you asked for, but you may be interested in this FlashPascal demo:

    http://flashpascal.execute.re/CubeMan3D.php

    The source code is included in the examples shipped with the compiler.
    thank you, writing flash apps in pascal is truly remarkable and running example is really good

  2. #2

  3. #3
    Quote Originally Posted by galok View Post
    Really impressive, but hilarious too.
    No signature provided yet.

  4. #4
    oops, i found out a problem, angular velocity should be also relative to parent angular velocity, this doesn't seemed obvious to me... now it works perfectly


    Simbicon:
    --- 106 ---


    37969,48


    0,08 0,00


    -2,49


    34,48
    -89,00
    12,03


    -60,76
    -18,80
    14,67




    box2D:
    --- 106 ---


    37983,68


    0,08 0,00


    -2,47


    34,48
    -88,98
    12,01


    -60,60
    -18,82
    14,64

  5. #5
    a torque is applied to knee joint in zero gravity (simbicon simulation)

    how can i do this in box2d? as far i understand i shouldn't apply torque to bone, since it would be applied to center of mass, and it's not a joint motor, because he would rotate bones around joint center, so... i'm a little confused here

  6. #6

  7. #7
    this is so close, i almost did it guys

  8. #8
    Quote Originally Posted by galok View Post
    this is so close, i almost did it guys
    Nice work.
    I tried making a walking simulation myself some time ago but failed miserably :-) Main problem was that I really lacked even basic knowledge on how humans do balance themselves. If I would have tried that today I would definitely have better chances of succeeding.

  9. #9
    i guess this is relatively stable.
    here is source (Delphi XE7) and build: box2d_test.zip

    Quote Originally Posted by SilverWarior View Post
    Nice work.
    I tried making a walking simulation myself some time ago but failed miserably :-) Main problem was that I really lacked even basic knowledge on how humans do balance themselves. If I would have tried that today I would definitely have better chances of succeeding.
    Thank you, it wasn't easy for me either, you can look at my source if you want

  10. #10
    Quote Originally Posted by galok View Post
    Thank you, it wasn't easy for me either, you can look at my source if you want
    Maybe some other time. I already have to many unfinished projects of mine.

Page 2 of 3 FirstFirst 123 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •