Quote Originally Posted by Matthias View Post
you mention OpenGL, OpenAL, no SDL though
At that point a correction has to be done. SDL should be mentioned.

Quote Originally Posted by Matthias View Post
I'd be very interested in everybody's thoughts on this.
Although the graphics are often in the foreground, it is for me as a game programmer only one aspect of many with which I have to deal. And the graphics do not even require the most work. OpenAL for example costs much more time and effort if you want to build a 3D sound channel management. And there are many other interfaces. Here is a list of categories in which SDL has been a great help:

  • multiple displays
  • window management
  • Event handling
  • keyboard
  • mouse
  • joystick
  • game controller
  • force feedback
  • threads
  • timers

... for Windows, Mac and Linux.

So, I would say: this is an OpenGl Game, not DirectX. Or: this is an OpenAL Game, not FMOD.
I think, SDL covers all inferfaces and does not compete with OpenGL or OpenAL.

Quote Originally Posted by Matthias View Post
Anyway, I wish the best for your Greenlight period !
Thanks!