Name of the game changed to FireMadness
Huge overhaul. Almost release
Many new bot types + 3 more bosses.
Map manager + unfinished story mode
Hot-seat player co-op mode
Difficulty level
And much much more
Video and download links updated
Done in 5 hours Now "controls" are fixed, but I'll make them user-assignable eventually. Of course, only full-sized keyboard.
As far as I remember a commit for controller/joystic is pending . So soon it'll be available.I also wanted to suggest you to add game controller support but taking a quick look at Castle game Engine documentation I haven't seen any information for CGE to even have any controller support.
I've finally found out a way to fade out and stop the music. Implemented.This is almost the same approach that is used by Dune 2. So all you have to do is find shorter songs so you can switch between them more easily or mix them up using different channels.
P.S. I was a huge fan of Dune2 in late 90s... Finished it a few dozens times Even written my own RTS those days... but it was lost in the old computer...
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