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Thread: Tilengine 2D Pascal Wrapper!

  1. #11
    Hi megamarc79,

    on website there are some examples but i don't found Pseudo 3D road (scaling). Can you share some example about it?

    Thanks
    Sesilla

  2. #12
    Quote Originally Posted by SesillaAndromeda View Post
    Hi megamarc79,

    on website there are some examples but i don't found Pseudo 3D road (scaling). Can you share some example about it?

    Thanks
    Sesilla
    The scaling pseudo 3d road is an unfinished sample I was working on. The still image appears ok, but the effect in motion is wrong so I didn't publish the source code. It's not a limitation of the engine, but a misunderstanding on how to implement the effect corrctly. Some real games that used this technique properly were Namco's Final Lap and Suzuka 8 hours series.

  3. #13
    Junior Member
    Join Date
    Jul 2016
    Location
    Spain, Barcelona
    Posts
    6
    Hi Pascals and Megamarc!

    I was on my break time and unable to read the post responses, sorry.

    Thanks to Megamarc for the awesome library!

    I will try to port/translate Tilengine Super Mario to Object Pascal with Tilengine Object Pascal Wrapper.

  4. #14
    v1.10 released

    • Improved animation engine with new tileset sequencer
    • Improved spriteset loader with new csv format compatible with Leshy SpriteSheet Tool
    • New blending mode: modulation
    • Many small bugfixes and improvements
    • New "SuperMarioClone" sample that showcases many of the new features

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