I guess you probably missed it but Ken Software actually decided to provide access to full source code of Space Engineers
http://blog.marekrosa.org/2015/05/sp...access_40.html
http://www.spaceengineersgame.com/mo...urce-code.html
All to increase sales. They weren't the first to use such approach as I have seen it in an older game whose name I can't remember.
What is strange to me is that such feature is pretty rarely used in space sims.
Yes that is if you are using your own physics engine. But if you are using some other physics engine which does not support multi-world physics simulation like older versions of PhysX for instance then implementing of something like this can be quite difficult.
Also you need to consider the fact that inside your ship you would probably want to have much higher precision of physics simulation than for your ship.
In Space Engineers blasting hole or opening a door of a pressurized compartment will generate force that will push you outward if you are close but nothing dramatic. Not sure if it affects other items (don't play it a lot lately).
About a year ago I have seen a video of a tech demonstration for a game where opening and airlock could literally such things (characters, furniture, etc) out of it. Unfortunately I don't remember its name. I'm really interested to know about how much progress has been done on it since then.
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