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Thread: MinGRo game engine

  1. #21
    One thing overall I might suggest both for the examples in Allegro.Pas and Mingro: make them Lazarus projects instead of a single monolithic makefile. This will ultimately be far easier for everyone, on all platforms. It's far easier to change any settings you might need to within Lazarus than it is to scroll though makefiles and try to figure out exactly where things are going wrong if you run into a build failure.

  2. #22
    Quote Originally Posted by Akira13 View Post
    make them Lazarus projects instead of a single monolithic makefile. This will ultimately be far easier for everyone, on all platforms. It's far easier to change any settings you might need to within Lazarus than it is to scroll though makefiles and try to figure out exactly where things are going wrong if you run into a build failure.
    Wouldn't that mean that people would be forced to use Lazarus IDE while now you can compile the whole project by using Free Pascal alone. This in turn allows people to use any code editor they want.

  3. #23
    Well, I wasn't suggesting that he has to delete the makefiles from the repository. He could of course (and should) leave them there for anyone who wants to build it that way. I'm just saying it's far easier to make project-specific settings adjustments when you have actual project files to work with.
    Last edited by Akira13; 18-11-2017 at 04:19 PM.

  4. #24
    Just uploaded a new alpha release. Pretty happy with it. Look at it: https://sourceforge.net/projects/min...les/1.alpha.1/

    I'll take a break now, until the next LudumDare. I'll still programming but will be stuff for my website because it is a big mess.

    Quote Originally Posted by Akira13 View Post
    One thing overall I might suggest both for the examples in Allegro.Pas and Mingro: make them Lazarus projects instead of a single monolithic makefile. This will ultimately be far easier for everyone, on all platforms. It's far easier to change any settings you might need to within Lazarus than it is to scroll though makefiles and try to figure out exactly where things are going wrong if you run into a build failure.
    May be useful, but that mean the examples directory will became a (small) mess with duplicated names. Anyway, I'll think about it and I'll do something with the next Allegro.pas release (no date though).
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