Last month I didn't work as much as I would like on MinGRo. Anyway I've added a complete command-line simulation so it is now quite simple to add an in-game console, even use the command interpreter to define a batch-like scripting language. It isn't fast and lacks any memory management though.

Also, I've done some internal improvements, bug fixing and documentation updates.

Next LudumDare is near so I decided to make a first alpha release so I can use it in the contest. You can test it too.

https://sourceforge.net/projects/mingro/files/1.alpha/