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Thread: Castle Game Engine 6.0 released

  1. #11
    PGD Staff / News Reporter phibermon's Avatar
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    Sep 2009
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    England
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    I'm taking steps to support castle X3D files and later on direct interaction with the castle scene graph inside my editing tools - I've got a lot of work on so I can't give a timeline yet - but I'll be keeping Michalis apprised of my progress.

    I agree that a good editor would be a great addition to castle at this stage - it would speed up prototyping and allow people to scale their ideas/scenes rapidly - castle can handle *a lot* more than even its most impressive examples/demos give it credit for and good content creation tools make a world of difference - providing you have the art resources to call upon that is
    When the moon hits your eye like a big pizza pie - that's an extinction level impact event.

  2. #12
    Quote Originally Posted by phibermon View Post
    I'm taking steps to support castle X3D files and later on direct interaction with the castle scene graph inside my editing tools - I've got a lot of work on so I can't give a timeline yet - but I'll be keeping Michalis apprised of my progress.

    I agree that a good editor would be a great addition to castle at this stage - it would speed up prototyping and allow people to scale their ideas/scenes rapidly - castle can handle *a lot* more than even its most impressive examples/demos give it credit for and good content creation tools make a world of difference - providing you have the art resources to call upon that is
    I admit I'm very excited about that Please write when you anything to show, I would love to see it

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