Quote Originally Posted by Akira13 View Post
It's an abandoned project (the developer seems to have just vanished) built ENTIRELY around outdated OpenGL functionality. I don't doubt you get 60 FPS in what are probably relatively simple 2D sprite games, but that's just your CPU brute-forcing the immediate-mode rendering. If you tried to scale ZenGL up to anything relatively complex you would hit a brick wall, trust me.
Yes, simple 2D games are my focus now. No CPU usage at all (2%) with more than 800 sprites at screen. What modern framework do you recommend me to have the same functionity?